#ifndef OBJ_TYPE_H
#define OBJ_TYPE_H

enum EObjTypeDefine
{
    OBJ_OBJECT = 0,
    OBJ_ENTITY,
    OBJ_FORCEENTITY,
    OBJ_ARMY,
    OBJ_CITY,
    OBJ_GENERAL,
    OBJ_KINGDOM,
    OBJ_MEDIATOR,
};

#endif